johanvinet:

Bye my little fellow. We shared a lot, saw beautiful landscapes and even risked our lives together. It pains me I cant bring you where I’m going. So, take care of you and most of all, of your new rider. :’)

johanvinet:

Bye my little fellow. We shared a lot, saw beautiful landscapes and even risked our lives together. It pains me I cant bring you where I’m going. So, take care of you and most of all, of your new rider. :’)

gigidigi:

Knight and witch! These costumes have nothing to do with anything! You can get this print from me at TCAF! Probably!

gigidigi:

Knight and witch! These costumes have nothing to do with anything! You can get this print from me at TCAF! Probably!

it8bit:

The Art of ‘Monument Valley’

Also check out the Trailer || Website

Download the game now for $4.99 on iTunes

(via:adoublep)

playpeep:

Threes (iOS, Android)

artissimo:

by anton fadeevIllustration Now! Vol. 2
gamesquares:

Aegis

gamesquares:

Aegis

Importance of Incidentals 2: Difficulty

guilelessmonk:

When I talk about incidentals I mean things like coins in Mario, things that you like to collect but don’t actually help the player complete the level. I’ve talked about the importance of incidentals but that was just about how useful they are for level design. They have many uses, the one I want to get into today is difficulty. I did touch on this in my word count review of Yoshi’s New Island but I don’t really expand upon things in word count review and so I want to explain it now.

image

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“Make it 10% sexier, please.”

(Source: kalstedom)